

I just hope that next time we become Lara we can go a step further.” Shadow of the Tomb Raider: Definitive Edition. However, this title would not have appeared on the first page of results. “But for franchise fans, it’s a warm bit of comfort food, a chance to immerse yourself in the world of one of gaming’s most remembered characters and locations. 1 title has been excluded based on your preferences. “Rise of the Tomb Raider‘s VR support isn’t anything like a system seller for PlayStation VR, nor does it make it a must buy for anyone that owns a headset,” we said when the DLC first released. Rise of the Tomb Raider’s 20th Anniversary edition on PlayStation 4 also included with it a bonus chapter to be played with PSVR. You can think of it as a little like Gone Home: Tomb Raider Edition, as there’s no combat to speak of. Rise of the Tomb Raider’s VR modes come to PC. You’ll follow a trail of story clues throughout each section of the gigantic mansion. In VR, Blood Ties allows you to explore Lara Croft’s family home, Croft Manor, in first-person.

You may have already played through the content on a traditional 2D display. You’ll need either the $29.99 season pass of the $9.99 20 Year Celebration Pack to get your hands on it.
#RISE OF THE TOMB RAIDER VR PC#
The Blood Ties DLC pack that released last year now supports SteamVR on PC with native HTC Vive and Oculus Rift integration, according to a press release from publisher Square Enix. We thought we’d seen the last of it, but it’s surprisingly popped up on other platforms this week. Furthermore, for folks looking to immerse themselves in the lore of Tomb. Remember the VR content for Rise of the Tomb Raider? It launched alongside Sony’s PlayStation VR (PSVR) headset and the game itself last October and we were quite fond of it. In the 20th Anniversary release of Rise of the Tomb Raider, we really get to see how rounded Lara and the Tomb Raider franchise have become thanks to a couple of new side stories. Look, this is not the Tomb Raider that you know and love and arguably there are far better implementations of VR than this.
